Thursday, March 26, 2009

Sins of the Solar Empire

This is a link to Earth Defense: http://earthdefence1.blogspot.com/

Sins of the Solar Empire is a game that can be different every time you play. You could be fighting another human empire(s) or alien empire(s). The team settings is very dynamic. Sins of the Solar E utilizes such strategies as planet bombardment (nuke, laser), light speed lanes (phase lanes) and a dynamic arsenal of capital ships. It lacks dynamic diplomacy and alliance features Ex. At the beginning of the game your race achieves a form of unity that surrounding less civilized races don’t posses. Though instead of opening diplomatic channels when you enter close proximity to alien races planets they attack unprovoked ever time. leaving the player with little recourse beside eradication, retreat or defeat. If the player retreats and decided to not extinct any races in order to expand their empire, without first being attacked, the probability of success in Sins of the Solar E becomes far less. It also lacks invisibility technology and the ability to teleport to other parts of the galaxy. Thus there is only one chose in Sins of the Solar E, defeat your enemy‘s and in some cases your allies or go extinct. I hope in a future version they deal with these problems. On the other side of the coin it shows what all out war with multiple planets is like. It demonstrates the use of light speed when conducting attacks, how a player must plan attacks carefully. The fleets and the battles can truly become epic. The capital ships have a whole arsenal of interesting and unique abilities that all combine to make the game play fascinating.



HALO



Halo is set several centuries in the future. After the creation of the "Shaw-Fujikawa Translight Engine", the United Nations Space Command (UNSC) begins a program of interstellar travel and planetary colonization. Over 800 planets are colonized in 200 years, categorized as "Inner Colonies" and "Outer Colonies". The speed that the people of Earth colonized would suggest that they may have exterminated other races?. The Inner Colonies, being closer to Earth, are more developed and politically stable. Due to the older planets' need for the raw materials and supplies, that the Outer Colonies provide. Tensions develops into a civil war between the colonies and the UNSC. Much like the rebellions that Britain experienced, a case of un equality. The UNSC develops the SPARTAN-II Project that is designed to secretly suppress or crush these outer world rebellions. The rebellions take place twenty-seven years before the events of the main game trilogy, UNSC communication with the colony planet know as Harvest is lost, and the ship sent to investigate is destroyed by an alliance of aliens known as the Covenant, a collective of aliens bent on the extermination of humanity. Is it possible that because of the people of Earths, unregulated growth they unintentionally started a massive war? On the record the Covenant leadership considers humanity to be an offense to their Gods. Meaning relations didn’t go well! At around 2535, almost all of the Outer Colonies have been destroyed by the Covenant; as a form of defense the UNSC robustly enforces the "Cole Protocol", destroying material and ships that might lead the Covenant to Earth ex star charts. The Covenant possesses a substantial space combat advantage, and proves nearly impossible for the UNSC to defeat in any space engagements. These facts and events are made clear in the novels Halo: The Fall of Reach and Contact Harvest, as well as in the real-time strategy game Halo Wars.


Comments: This an all around interesting first person shooter. The shielding system makes for some interesting dynamics. Very popular game.







Home World



Beneath the scorching sands of Kharak, the Kushan people have discovered the remains of a long-forgotten titanic spaceship. Buried within the ancient remains, the secret of their lost

In the fictional, though could have happened, in the universes long history. Home Word depicts a race known as the Kushan that survive on a planet know as Kharak. Their planet is constantly engaging in war and strife (much like Earth 2009). As new technology’s develop such as DNA sequencing the Kushan’s relies that they don’t share DNA with other forms of life upon their planet (Unlike animals and humans of Earth). This discovery gives way to the XenoGenesis theory that states that they aren’t a native life form of Kharak at all. The first space flights strengthen this idea when debris found in orbit is of a metal unknown to them. They soon discover a large spaceship under the sands of a desert and learn hyperspace technology. They also discover a stone that has the coordinates of Hiigara “home”. The people of Kharak build a massive “mothership” with 600,000 Kushan’s upon it. Just as they are finishing their final tests of the mothership they are attacked. The rest I shouldn't disclose.
Comment: The game is a story of survival. One of the problems with the game is the size of the propulsion system on the mothership, compared with how quickly it moves… the thing crawls. Besides, I’m fairly sure that the mass of an object makes little difference in space. The only way to truly escape danger is to teleport. The game has a wide variety of fighters, bombers, frigate and capital class ships, that can constantly be up graded. There is also a VS mode.

Eve (Online)





Is set 21,000 years in the future, the fictional background story of Eve Online explains that after using up all of Earths unreplenishable resources (Uranium perhaps?). The people of Earth begin to colonizing the rest of the Milky Way. Eventually, people expand throughout most of the galaxy. Though because of greed over resources, war erupts. When a natural wormhole is discovered, dozens of colonies inhabit planets at the other end, in an unexplored galaxy dubbed 'New Eden'. Soon an artificial wormhole generator is built to maintain the structure of the collapsing wormhole. Though the wormhole soon collapses anyways. Cutting off the colonies of Eden from needed supplies, New Eden's peoples starved in the millions. Five known colonies not in the Eden galaxy managed to return to prominence. These colonies make up the five major empires in Eve: the Amarr Empire, the Gallente Federation, the Minmatar Republic, the Caldari State and the Jove Empire. All but the Jove Empire are playable.
Comment: The games central storyline is about these human empires and their interactions, no mention of alien life is made. I’ve yet to play this game due to the fact that I’ve had problems loading it. Anyways if your able to play it have fun, it looks interesting and if you feel inclined leave a comment about it.